Level 1 Rocyra
Name Rocyra
Position Player Characters
Rank Level 1
Character Information
Gender | Female | |
Race | Tiefling | |
Class(es) | Ranger | |
Level(s) | 1 | |
Background | Outlander | |
Age | 26 |
Physical Appearance
Height | 6'0 | |
Weight | 180 | |
Skin | Dark Red | |
Hair Color | Dark Blue | |
Eye Color | Black |
Inspiration, Proficiency Bonus, Hit Points, AC, Initiative
Proficiency Bonus | +2 | |
Armor Class | 13 | |
Initiative | +3 | |
Speed | 30 ft | |
Hit Point Maximum | 12 | |
Current Hit Points | 12 |
Proficiencies, Languages, and Equipment
Proficiencies | Armor: Light Armor, Medium Armor, Shields Weapons: Martial Weapons, Simple Weapons Tools: Horn |
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Languages Known | Common, Elvish, Firbolg, Orc | |
Equipment | *Equipment* 1 Hunting Trap 20 Arrows *Clothes* Traveler's Clothes Leather Armor *Weapons* Dagger Spear Longbow Quarterstaff *Personal Items* Trophy from a beast I killed(TBD) Stone Tablet of the Firbolg Code |
Attacks and Spells
Attacks and Spellcasting Stats | Unarmed Attack(Melee) - TO HIT +2 \ 1 Bludgeoning Damage \ 5 ft Range/Reach Spear(Melee) - Reach 5 ft \ 20/60 ft Range \ 1d6 (1d8) piercing damage \ Cost 1 gp \ Thrown, Versatile(1d8) Quarterstaff(Melee) - Reach 5 ft \ 1d6 (1d8) bludgeoning damage \ Cost 0.2 gp \ Versatile(1d8) Dagger(Melee) - Reach 5 ft \ 20/60 ft Range \ 1d4+3 piercing damage \ Cost 2 gp \ Finesse, Light, Thrown |
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Cantrips Known | Thaumaturgy(Transmutation Cantrip - Legacy of Dis) - Casting Time is 1 Action \ Range/Area is 30 ft \ Components V \ Duration is 1 Minute You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color for 1 minute. You cause harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. |
Family
Father | Unknown | |
Mother | Unknown |
Personality & Traits
Personality Traits | I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. I feel far more comfortable around animals than people. |
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Ideals | Change. Life is like the seasons, in constant change, and we must change with it. | |
Bonds | My family, clan, or tribe is the most important thing in my life, even when they are far from me. | |
Flaws | Violence is my answer to almost any challenge. |
Features and Traits | RANGER FEATURES Proficiencies Animal Handling Nature Survival Favored Enemy You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. Humanoids Humanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species. Orcs Elves Elvish Natural Explorer You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area. Favored Terrain is Forest You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. RACIAL TRAITS Darkvision You can see in darkness (shades of gray) up to 60 ft. - Hellish Resistance You have resistance to fire damage. - Legacy of Dis You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Thaumaturgy(Cantrip) |