Level 1 Shalendra Sarynore
Name Shalendra Sarynore
Position Player Characters
Rank Level 1
Character Information
Gender | Female | |
Race | Wood Elf | |
Class(es) | Druid | |
Level(s) | 1 | |
Age | 241 |
Physical Appearance
Height | 157 meters | |
Weight | 38 kg | |
Skin | Greenish | |
Hair Color | Brown | |
Eye Color | Brown | |
Physical Description | About 1,57 meters tall and 38 in weight, Shalendra is normal build for a wood elf. She has brown short hair and normally a traveling hat on to keep her ears a bit hidden. Since Shalendra comes from the ranks of the common folk, Shalendra fit in among them with ease. Shalendra can find a place to hide, rest, or recuperate among other commoners unless Shalendra has shown herself to be a danger to them. They will shield Shalendra from the law or anyone else searching for Shalendra, though they will not risk their lives for Shalendra. |
Inspiration, Proficiency Bonus, Hit Points, AC, Initiative
Inspiration | Folk Hero | |
Proficiency Bonus | 2+ | |
Armor Class | 12 | |
Initiative | +1 | |
Speed | 35ft | |
Hit Point Maximum | 9 | |
Current Hit Points | 9 |
Proficiencies, Languages, and Equipment
Proficiencies | Animal Handling Medicine |
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Languages Known | Common, Elvish | |
Equipment | Backpack -- Bedroll -- Brewer's Supplies -- Clothes, Common -- Druidic Focus -- Greatclub -- Light ArmorLeather -- Mace -- Mess Kit -- Pot, Iron -- Rations (1 day) -- Rope, Hempen (50 feet) -- Shovel -- Tinderbox - Torch -- Waterskin |
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Treasure and Money | 125 gp |
Attacks and Spells
Attacks and Spellcasting Stats | Greatclub, Range: 5ft.+1 (hit), 1d8+1 (Damage) Mace, Range: 5ft.+3 (hit), 1d6+1 (Damage) Unarmed Strike, Range: 5ft. +3, 2 (Damage) Cure Wounds, 1A (Time), Range: Touch, 1d8+2 (Effect) Entangle, 1A (Time), Range: 90ft. Hit STR:12, Restrained (Effect) Speak with Animals, 1A (Time), Range: Self, Communication (Effect) |
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Spell Save DC | 12 | |
Spell Attack Bonus | +4 | |
Cantrips Known | Mending Shillelagh |
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1st Level Spells | Cure Wounds Entangle Speak with Animals |
Family
Father | Maeral | |
Mother | Nithenoel | |
Sister(s) | Penelo Syllia |
Personality & Traits
Personality Traits | Thinking is for other people. I prefer action. I’m confident in my own abilities and do what I can to instill confidence in others. |
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Ideals | Sincerity. There’s no good in pretending to be something I’m not. (Neutral) Freedom. Tyrants must not be allowed to oppress the people. (Chaotic) |
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Bonds | I worked the land, I love the land, and I will protect the land. My tools are symbols of my past life, and I carry them so that I will never forget my roots. |
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Flaws | I have trouble trusting in my allies. I have a weakness for the vices of the city, especially hard drink. |
Features and Traits | Druid Features Proficiencies -Animal Handling -Medicine Druidic -You know Druidic, the secret language of druids. Spellcasting -You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 12, Spell Attack +4) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus. RACIAL TRAITS Darkvision -You can see in darkness (shades of gray) up to 60 ft. Keen Senses -You have proficiency in the Perception skill. Fey Ancestry -You have advantage on saves against being charmed, and magic can’t put you to sleep. Trance -You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Elf Weapon Training -You have proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot -Your base walking speed increases to 35 feet. Mask of the Wild -You can attempt to hide even when you are only lightly obscured. |